After taking Zubon up on his offer for the trial run on CoH/CoV and reactivating my old account there, I decided I would give the dark side a try. With only 10 days to play with, and my limited play time, I probably should have waited for my upcoming mini vacation, but I wasn’t thinking clearly.
After going through assorted hurdles to log in (i.e. I forgot my password and login), I created my first Villian. I was disappointed but not entirely surprised to see they mostly sounded similar to the archetypes on the Hero side. However, I saw one that interested me, that was different from anything I’d played in CoH before – the Mastermind. After ensuring I had my pinky finger properly placed at the edge of my mouth, I began playing with the still-unmatched character creation screens.
Hands down, CoH has the best character creation area ever. No one simply comes close. You can change ANYTHING, and change it a million ways. Anyone ever do the math on how many possible choices there are? With my son looking over my shoulder and making suggestions, I selected a micro-sized slim man, with a full length torn trenchcoat that flowed in a way that continues to impress me. Adding some spikes on the shoulders, a few minor touches, and I had my new man on the street. The name, and a few character uniform changes were made after choosing his power set – Thugs. Again, the character creator’s ability to allow me to scroll back and forth is a plus you just don’t see elsewhere. I added force fields as his other power, another one I never played, and entered the game.
I’ve played a few days now and must admit the Mastermind is a fun class. My son enjoys watching my Thugs go crazy (the single thug wasn’t interesting enough). I’m wondering why this class delivered so many popups/warning messages about being hard to control, as I’m not having a lot of difficulty, and this is without reading any manuals or the like. Perhaps it’s because I played a pet class in EQ for 7 years, and EQ’s pet classes always had to be ready to cover for the game’s inability to handle pets.
Last night I played around with the Invention system and was amazed at how easily and cheaply I could created very powerful (at level 9 at least) items. Either this is something unusual, or this is going to get nerfed soonish. I also was recruited to a Supergroup, and as I had no reason to avoid it, I decided to join up. I was asked then to go to SG mode so that I could accrue infamy (I think?) for the SG. I have no idea what this is for, but I did so. There was no guild uniform, so my hard work designing my costume was not voided. This then built up automagically while I killed, without costing me anything that I could tell. Still looking into what this is.
My main concern with the game is wondering if the horrible treadmill of 32+ has been modified. That was the reason I’ve left the game before, several times, and I can see it being so again, thus taking the trial membership. If the class continues to be fun, I might take a small break from WoW (after all, I’ve got an epic mount, raided KZ, heroic-keyed two characters, and mastered 4 tradeskills) and play for a month as a diversion. As my trial days run, I’ll try to chronicle some of my adventures here for your amusement. For now, back to work in my secret identity as mild-mannered Oz…