I’ve been thinking for while, and I’ve come to the conclusion that most MMORPGs that we see today are simply too easy. Not that the time to acquire power is too short, I don’t mind that either way, but understanding an MMORPG, and playing it to near perfection, requires next to no skills from the player.
Now, that may seem intuitive for the people who are used to being made fun of because they play a game that doesn’t require skills, but one has to understand that it doesn’t have to be that way. MMORPGs can be every bit as challenging as the next shooter or platformer, without necessarily asking the player to time rocket jumps to the perfection. Why, one of the best catalysts of skillful gaming, human opponents, is, by definition of massively multiplayer, already common in large quantities. The only thing required, then, for skills to play a more interesting part, is for players to be able to make a difference in the game that doesn’t come from having bigger numbers next to their name, or simply more zerglings to attack with.
So, I’m wondering (And obviously trying to start a conversation), has any fellow rat-slayer had any idea of how to make MMORPGs more interesting skill-wise?
While I agree that MMOs are pretty simple to play, at first, they do actually get complicated as you gain skills and levels. It’s part of the “easy to learn, difficult to master” theory. The fact is, to the veteran MMO player things are simplified, but to the new MMO player they are struggling just to get the movement figured out. I have always been of the belief that the technical nature of a massively multiplayer online game tends to put some restrictions and limitations on the ability to put a lot of skill requirements in that you might find in a FPS game. I do, however, think there is a lot of room to add more “skill” to today’s MMOs. What does everyone else think? Feel free to discuss here or in the forums.