I am one of 35 people in the world who liked the original ending of Evangelion. I think it takes the internal perspective on the external events shown in the (first hour of the) re-done version. One notable bit in those episodes is that Shinji is given infinite potential, a blank slate. And he rejects it. He needs a line, ground to walk upon, something to give him bearings. Alone in the void, he has nothing meaningful to do.
Many people reject Second Life because there is nothing to do. Wait, that can’t be right, you can do whatever you want, from swordfighting to interior design. There is just no reason to unless you already want to. Second Life does not have quests or monsters or levels to push you in some direction. You make of your universe what you will, in interaction with others doing the same. That is a lot of responsibility to bear, especially if you are looking for simple fun. (Also, the interface kind of sucks.)
A recent book I read was on the problem of evil. A partial answer I recall from a college text was the need for an “Irenaean environment”: without danger, we would not grow. One similar atheistic perspective holds that a being with no threats to itself has no reason to do anything. If there is no goal to potentially fail in your sandbox game, how long until people get bored and wander off?
So we start with a line. You are level one, and you have an experience point bar. Fill that bar and you reach two. You have a direction, and a goal at the end. We even have some new lines for you to follow at the end of that one. Small risks of failure along the way hide the fact that you cannot lose at World of Warcraft. There are things that want to eat you, and people with exclamation points asking if you would kindly do things. Far from a blank slate of imagination, you now have a clear, channeled path.
But I guess you can win now.