Jay Moore had the opening speech at IMGDC, and it included a point I think many people need: getting a sustainable job in the gaming industry is hard.
Many people want a job making games, which is great if you are an executive. No matter how low the salary, how many hours, or how poor of working conditions, people will apply. As fast as you burn through employees, more will be graduating with minimal training and dreams of making the next WoW or Halo. Elder Game hypothesizes that MMOs could be a refuge from this, because they need survivors to run the live game, but much of the industry is self-cannibalizing. Every highly caffeinated 20-something in perpetual crunch mode makes it that much harder for you to make a career.
That ignores the little problem of revenue. 90% of everything is crud, and there is a good chance your game will not break even. Not you, you did a great job, but those other guys screwed up, or management destroyed it, or the market was not ready for your product, or you got lost in a big release month. However it happens, sustainable applies not just to your ability to survive the job but for the job to keep existing.
With high labor supply and limited demand, the pay is low, the jobs are few, and your players will complain about you at least as much as you complain about the current developers. You face a fickle market where faked screenshots and bribed magazines can trump good gameplay. But you do get to have your dream job.