I have played through all the new Issue 12 content you can with an existing hero. It is a long evening of play: a story arc to unlock the Midnighter’s Club, reading things in the Midnighter’s Club, a new task force, look at architecture on the new island, a few missions that are all about reading backstory, and a contact with endless template missions. The new gameplay is pretty much that task force. The new enemy group has fewer than a dozen enemies in it, so you mostly fight the same three minions, one lieutenant, and one boss until you hit an elite boss or three. The last mission includes “defeat 300” of these, so you will be on that map for a while. The guys in my supergroup want that Oracle costume for all their female characters.
This is a time for new characters. I have one more villain story arc to try, then the remaining new content is the villain epic archetype. There are some new powers to try, but most of Power Proliferation is porting existing powers to different archetypes. I can’t knock that, as we had a hoot rampaging with low-level characters using the proliferated powers, but it is a new way of hitting old content. Oh, and I should poke around the redecorated Hollows more, although we hit the zone on our new characters.
Issue 11 recycled old content via flashbacks. Issue 12 recycles old content via new characters. I am hoping that Issue 13 has more new content, although I am not expecting it until October. We are somewhat slower than the stated plan of three new issues per year, although I suppose we could count 11.5 as a significant update. It just feels like Turbine puts out this much content every month or two for its games.