The Lord of the Rings Online™: Shadows of Angmar™ takes an unusual path with its epic storyline. You start out as the epic side-quest, running parallel to Bilbo and the gang around the time of the Prancing Pony. Villains appear there, and you chase them down for several books, like one of The Nine or the Witch-King’s servants who lead the attackers in that side-quest. That takes you about one-third of the way through, when the real story picks up. Now you are defending the homelands against the armies of Angmar (hence the name of Volume 1).
Through it all, you are reminded frequently that your PC is not the point of this story. This is not just the prologue for Volume 2, where you are sent to buy supplies for the company, or the frequent other errand and courier quests. More than that, the big end scene for many of the epic books involves stopping the action and having NPCs take over. A few times, you really do get to defeat the big enemy. Good for you! Often, not. Either there is no big end fight, or the NPC gets to finish it. Books I, II, VIII, XIII, and XIV all do this, and there may be more that I do not remember. The enemy gets to 5-10% hp, the fight stops, and the NPCs do their little play.
In one sense, the ending to Book XIV was fantastic. It gives a piece of lore that has been speculated upon, it theoretically changes the dynamic of the game world (despite the game world being utterly static), and it has a really great scene with the mount you all want. In another sense, it even takes camera control away from you. You are not just standing there watching a brief machinima, reading text, or seeing a cut scene. You lose camera control for several minutes as you stand there and watch the NPCs carry out their business.
Without you. Because you’re not important.