If this doesn’t worry you, you didn’t understand it. If you really own your in-game property, all MMOs are illegal under US law.
At IMGDC, few people seemed to take very seriously Richard Bartle’s questions about legal and governmental issues facing MMOs. I would like to explain why, in a few easy steps, RMT could lead the US government to shut down all MMORPGs.
You only need one premise: in-game currency has meatspace value. You can establish this by looking at goldsellers as de facto currency exchanges, or by establishing some players’ bill of rights that grants property claims. There is no such claim with legal standing in the United States, to the best of my knowledge, but many have wished it to be so. That would immediately kill the golden goose.
Because: every goblin is now a slot machine. Any enemy you defeat has a chance of dropping coin and items that can be converted into coin, and coin has meatspace value. World of Warcraft is a casino with fancy decorations. The US bans financial transfers for online gambling, thus the US bans any bank, credit card company, etc. from transfering funds to or from Blizzard. Or any other MMO.
When a regulation applies to “online gaming,” it usually means poker. It could very easily mean you.
Grimwell is worried about creative control of games. I am worried about the US government arresting non-citizens for activities done in other countries.