Happy 4th, EverQuest 2

Sony Online Entertainment today announced that EverQuest II is scheduled for a simultaneous release in North America and Europe on November 8, 2004.

“After more than four years in development, the wait for EverQuest II is almost over,” said John Smedley, president of Sony Online Entertainment. “We’ve invested heavily on development of the game to ensure that EverQuest II has the highest production values of any online game produced to date. We want to deliver a game to our players that will provide an experience like nothing they’ve ever seen.”

EverQuest II is a parallel online universe to the hugely successful gaming phenomenon EverQuest. Featuring breathtaking graphics and a vast, beautiful game world to explore, EverQuest II sets new standards in graphical realism as players are immersed in the game’s epic storyline with thousands of other players online. Players will encounter more than 160 unique creatures as they journey across the majestic landscape of rolling hills, lush forests, and bustling cities. Thousands of new items, hundreds of magical new spells, and unlimited adventure await all who enter the world of EverQuest II. Choose from 16 races, 100 levels, and 48 classes; own apartments, homes, guild houses, and ships; and log information regarding quests, adventures, encounters, transactions, and more in your in-game journal.

– Ethic

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4 thoughts on “Happy 4th, EverQuest 2”

  1. “guild houses, and ships”

    At least the former came 4 years later LOL.

    Sorry couldn’t resist. :P

  2. Yeah- I had a few friends that joined the game largely because of the promise of ships in the game.

    I enjoyed the game, but left when they radically changed all the classes a few years ago. Not saying it was for good or ill (although I didn’t like the changes to Templars, personally), but the changes were too extreme for me- I had one character in the high 40’s, and didn’t want to start from scratch.

  3. Sage you talking abut the same game?
    teh changes made were to new chars, instead of picking a achtype at lvl 1, a sub type at 10 and finaly the main class at 20, you pick the class at lvl 1, so i fail to see how that afect a lvl 40 toon

    and that was the only Radical change to classes in eq2

  4. Indeed, I remember that change, it shouldn’t have affected you at all post 20. In fact, it made classes better at what they do, if that’s the “specialization” revamp that you’re talking about.

    Just picked it up again last week, having some fun in the dungeons. Only game I know of you can reliably go through the game in dungeons without experiencing the same content over and over.

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