The epic quest chain likes to have a central contact who sends you to all corners of Middle-earth. And back. And out and back again. You go from A to B to A to C to B to A to D to A to somewhat near A to A to B to A to… I am getting used to paying large amounts of silver for slow horse rides, now that I am leveling up non-Hunters, but some places do not have stables. Your map back to A has a one-hour cooldown.
I deal with this by having alts. Log on a character, play until you run out of convenient travel options, then move to the next. If my gaming session is long enough, and it often is, I can cycle back to earlier characters to do a few more steps in the quest chain. If I am feeling really ambitious, I can map them all home before work, so they will be there with minty fresh timers when I get home.
Completely destructive of immersion, flow, grouping, and social interaction? Sure, but when the game would otherwise insert a 12-minute travel break (actual time from Rivendell to Echad Dunann on a stable horse), it is not much worse to round that up to an hour and play another character, which might be more fun than waiting on a horse. You can clear dread similarly.