I recently said in a kin-chat in Lotro how much I love the new Quest Guide that points me to where I need to go for each quest. No more looking things up with google!
One of the people in kin-chat responded by saying, “That thing is for stupid babies, too lazy to read”. I could sense an argument brewing in chat, so I quickly said, “Yeah babies like me! :)” in kin chat. No one had any place to rush to my defense, and no one had any place to argue against the use of the quest guide.
What exactly gets people in Lotro so fussy about the addition of this quest guide? The little arrows pointing you towards your goal goal are completely optional, and disabled by default. Really, I think it’s the principle of the thing, more than the thing itself. Quest guides make tasks like “Find treasure x” or “Hunt down mob y” much easier. Newbies want things easier so they can rush to the high-end content, but old-timers want the game to be as hard today as the day it was made.
One of my kin mates took six months to reach level 50 in Lotro. I took a little over six weeks. Sure, he wasn’t the fastest leveler back then, but the speed at which I’ve gained levels has actually made his accomplishment seem trival. The quest-guide, in combonation with the xp-curve readjustment, has left many old-timers feeling bitter. To them, an all-too-easy game is getting even easier all the time. And you know what? They’re right.
The starting areas for Dwarves and Elves recieved a revamp in the last update. New quests were added which enabled you to cherry-pick only the easiest and fastest quests on which to level. New travel routes were added, which allowed someone to easily reach other starting areas for even more selective-questing.
New areas have opened with tons of quests. Not only can you cherry-pick your solo quests, you can cherry-pick entire zones. Want to skip the Barrow Downs? Fine. Don’t think you want to try Fornost? No problem! Don’t feel like setting foot in Angmar? Just go somewhere else.
The truth is, the game is much easier than it once was. But that’s unavoidable. If there’s a new area, then it’s going to help someone level easier. If there’s new raids and new loot, it’s going to make someone’s character stronger. If the level cap is raised, it’s going to make old raids trivially easy. As these games progress, they get easier. That’s just the way it is. The alternative is that we go without new content.
The thing to remember, if you’re an old timer, is that the new folk are not stupid. We know it was hard to reach the cap before they put in Evendim. We realize that 24 level 50’s used to wipe at Helegrod. We know someone had to find out everything the hard way before it was posted on Allakhazam. You’ll just have to be satisfied that we newbies are still interested in your tales about “The old days”.