Some times, devs just know things:
The only place where I find a very broad approach useful is in convenience of play. What is a player’s overall tolerance for inconvenience and delay of any sort? In that one regard I do tend to think in terms of casual and hardcore I suppose. A hardcore player will put up with less refined UI, buggier content, long travel times, and other things that basically delay or degrade the play experience. A casual player will quit after fairly little irritation of that sort.
Vastin knows a lot of things.
–Ravious
how deep the rabbit hole goes
Yup, ’tis true.
We kinda danced around the subject a while back: http://www.killtenrats.com/2007/07/31/my-newest-elusive-metric/
/Prof. Farnsworth
And another thing!
Less refined UI? Long travel times? Is he saying LOTRO is for the hardcore then?
That was the punch line to a joke, right? ‘Cuz that’s about the worst definition of Hardcore vs. Casual that I’ve come across!
A Hardocore player isn’t gonna put up with shit any more than a casual player would! Anyone that believes otherwise is an idiot and is making strawman excuses for a poor game design.
It was /another/ definition in a thread filled with definitions, and I fully disagree with your statement, Marchosias. I think a hardcore player will and frequently does put up with a lot more than a casual player. Grind and powering through bug-riddled content to be a “server first” springs to mind as two examples.