Many players are getting used to the new dailies in Guild Wars, especially the PvP-based daily. With the two PvE-based dailies, they cannot go on insta-farm mode because of the need to have the mission or explorable area unlocked. Players cannot just create new characters and attack the mission or boss. The PvP-based daily allows for insta-farming because players can create new PvP characters in order to redo the quest as many times as they want.
Now the balance lies in the fact that with PvE-based quests, players can complete the daily Zaishen Challenge by using heroes and henchmen and normally PvP-based quests require grouping up with active players, which would feasibly slow down the farming of the PvP-based daily. The outlier is Hero Battles, which pits one player and three AI-controlled Heroes against another player and three more Heroes, because the only other player needed is the competition. In a game that touts skill over time played as a banner (and in a perfect world) this would not be a problem… except when devs create “long term” goals that require players to do a lot of dailies, player-driven efficiency kicks in. (Whether you want to call repeating the varied and different Zaishen Challenges “grind” is too subjective for this post, but the argument is noted.)
Enter the /roll function. This little beast lets the computer generate a number between 1-100, and is useful for splitting up loot or determining who does the suicide run. Handy little thing. It’s also handy in Hero Battles to turn a 10 minute match into a 30-second throw of the virtual dice. The loser of the roll resigns. The winner gets the win and completes an objective in the daily quest. Of course, this practice has to be standard enough that both opposing parties agree that this way is best. All it takes is one sourpuss to not play by the rules and ignore the /roll’ing players request for said sourpuss to resign. Then they might have to fight it out!
Anyway, in a put-the-finger-in-the-leak maneuver ArenaNet turned off the /roll function in PvP maps. Besides the threads bemoaning the poor existence of the /roll function, there are countless other posts deciding how to still figure out who should resign. Guild Wars has rock/paper/scissors emotes. Guild Wars has team colors (whoever is red resigns). People were even saying that whichever team spawns further East should resign. It definitely put a little tarnish on the shiny Zaishen Challenge Quest system, but I expect we will see another responsive change down the road.
you don’t see piranhas eating themselves, do you?