The whole time I’ve been leveling up, I kept hearing about what a grind the legendary item system was. People complained about it and I said, “Do you really HAVE to have the best weapon in the game and does it have to be max level” Now that I’ve spent a couple weeks working on my legendary weapons, and it’s time to reflect.
Yes… the legendary item system is a grind. I’m beginning to wonder if running Helegrod 300 times while hoping for a super-rare drop is actually a superior system. Let me explain why my feelings have changed a bit.
The task of getting a super-rare drop is running an instance. You’re hanging with friends, you’re killing big monsters, and you’re watching the loot pop up like a slot-machine. One of my kin-mates put it like this, “The rarer the drop, the bigger the rush when you get it”. The only drawback is being forced to wait for a group who wants to do it.
For my legendary weapons, I’ve been doing solo instances over and over again. Even if I want to hang out with a friend to do the instance, I can’t. I need to just be all by my lonesome the whole time. The instances are not particularly challenging either. I notice when I play these solo instances, I usually become quiet on my guild’s teamspeak server. I just sit there playing the instance in silence. At it’s core, the solo instances are not fun.
Do I have to do all this grinding to be capable of tackling the content? No, no I don’t. Yet that is my perception alone. I’ve already been refused admission to a turtle raid because of my equipment. Psychologically, that makes me want to be as close to the cap as possible so that I feel sure I am an asset, not a burden, to a group. So I grind my little weapon away… trying to get better relics, trying to get higher level weapons, and trying to get higher deeds.