Good: “So, going forward—beginning with the Mission Architect badges—we’ve decided to move away from ‘count’ badges that might encourage farming and/or aberrant game play. Instead, we’d like to encourage players to try all of our content by offering badges for completing 1 time accomplishments and achievements.” Existing “kill 100 rats” badges will remain, although I guess we’ll see if they tone down the count requirements in the future.
Bad: “We really didn’t want the Mission Architect to be an environment that encourages farming for XP, Rewards or Badges…” Not bad as such, but again, they seem not to have thought that through. Seriously, you did not see how it might encourage those? Let’s take the last part: you did not want Architect missions farmed for badges? There is a badge for defeating 5,000 custom enemies in Architect missions and 50,000 enemies in test mode. Let me say that one again: 50,000 enemies, in the “no xp” test mode, and they did not want to encourage farming. There is one for earning 25,000 tickets and another for going 1,000 over your ticket cap, one for 10,000 in test mode, then another for 1,000 inspirations. Or more simply: 100 player-made arcs, 100 heroic arcs, 100 villainous arcs, 100 Developer’s Choice arcs, 250 Hall of Fame arcs, and 100 arcs in test mode. No farming intended, just hundreds of story arcs?
When your new release is more than half a year in the making, because remember it was originally intended for Issue 13, you need to at some point resolve diverging views like “reduce farming,” “require 50,000 kills,” and “give players easy ways to make lots of experience.”