SWTOR Devs won’t say a word

I was reading an article on IGN about an exclusive interview they had with the SWTOR people. Question after question was met with, “We can’t talk about that yet.” They could have used this opportunity to tell me about some pixel shader I’ve never heard of or a tid-bit about jet-pack based vehicle in their game. Such tiny tid-bit would have me drooling and talking to my friends about the article.

Instead, I’m left feeling like this game is ages away from release because there aren’t any details about even the simplest systems and I’m writing a blog about how upset I am with it.


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Suzina is a 27 year old who usally plays the same MMOs as her husband. Games played: UO, EQ2, FFXI, SWG, LOTRO.

12 thoughts on “SWTOR Devs won’t say a word”

  1. Doing things such as not answering the simplest of questions will create just as much frustration as hype. People want to know what they’re getting into. They want to know why they should be researching SWTOR lore and info for the next year.

    Fully voiced npcs and pcs? I couldn’t care less. Give me something REAL.

  2. I don’t think they know much about the shaders, they licensed the graphics engine…

    They licensed most their technologies, didn’t they?

    I always believe that’s the big problem with licensing somebody elses technology… most companies I’ve seen don’t have the people on staff to create their own fixes for broken portions of the tech. For a MMO, to hear the phrase “we’re waiting for the Platform Creators to get back to us” (however nicely that phrasing can get spin) is never encouraging for a major technology flaw.

  3. Now now.

    We’ve all been for a ride on the hype train before and we swore last time not to get all over-excited three years before the game comes out, right?

  4. They’re doing the “drum up hype and let people speculate” song and dance as long as possible.

    I’d like details as much as the next guy but i’m willing to wait.

  5. No doubt SW:TOR is a good couple of years away from release. Honestly I think they are being sensible by keeping their lips sealed because a lot can change in 2 years and nothing is worse than promising things they can’t deliver.

  6. They’re smart not to hype up too much because of the nerd-rage backlash that would be created if they needed to push back the release date.

    One of my New Year’s resolutions this year, which I’ve stuck by, is not to bother following the hype train on games that haven’t been released yet. Give it a try, I promise you’ll have much more fun in your leisure time.

  7. I dunno, if I was a dev faced with such terribly uninspired questions, I’d probably go all stone-faced too.

    What’s with bothering to include stuff they can’t talk about? Lazy editing on IGN’s part.

    I really wouldn’t read so much into this.

  8. Rog: terribly uninspired questions? There are only so many questions that can be asked when a complete lack of knowledge is so prevalent. If they don’t want us to ask questions they’ve heard before, they need to feed us a carrot so we can run another way, thus fomenting different discussion.

    Let’s just as them what they had for breakfast today. I’m sure they haven’t heard that in a while.

  9. The moral of the story: Open interviews should be offered toward the end of development. In early development, it makes more sense to offer only focused interviews… to inform the interviewers what generally you can talk about beforehand and limit it to that.

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