– In reality, we’ve moved from expensive metal armors to lighter, cheaper durable fabrics for protection.
– In virtual worlds the progression is to from cheaper fabrics to more expensive metals.
– In reality, adding an escort to a target dissuades enemy attackers by making the target more secure.
– In virtual worlds, escorting a target means an open invitation to be attacked by enemies which were not even there in the first place.
– In reality, packs of creatures in the wild protect their young and their weaker members by putting them in the center of the pack, out of sight.
– In virtual worlds, the weaker elements always surround the strongest member of the pack.
– In reality, our world has been built to increase the safety of its inhabitants over time; generally, the longer a population has lived in an area, the more secure it tends to be.
– In virtual worlds, the longer an inhabitant exists, the more in danger he’ll be, statistically. Also, the oldest areas are generally the most dangerous.
– In reality, physical and mental attributes of all living organisms naturally decrease with time and life progression.
– In virtual worlds, attributes increase with time and life progression.
– In reality, the world is built with the guiding principle of “How can we make things easier?”
– In virtual worlds, the worlds are built under the idea of “How can we make things harder?”
– In reality, most items gain value over time.
– In virtual worlds, most items lose value over time.
– In reality, you want to risk as little of your forces as possible to try and obtain the largest gains possible.
– In virtual worlds, you want to risk as much of your forces as possible to try and secure even insignificant gains.
– In reality, production of goods has generally evolved from few, expensive goods to mass produced inexpensive ones.
– In virtual worlds, crafting of goods evolved from large quantities of inexpensive items to few, expensive items.
I’m done. Add yours.