I’ve made my share of posts about “gear gating” with the radiance system in Lotro. I especially hate how some people got the necessary gear by standing in a doorway and using an exploit while that option is no longer available. Well, I’m hardly the first person to complain about these things, and Turbine is actually going to do something. This will be the third system they try with radiance.
At first, they tried having one token drop per run and having everyone roll. For short and easy instances this worked well enough. If you lost the roll, it was just a half hour of your time down the drain, and the group might even be willing to go again. After all, the short instances are farmed for jewelry by people who don’t need the token. For the long or difficult instances, this proved to be a huge frustration. People cried for everyone to get a token.
Then, they implemented the +15 radiance instnaces. Everyone got a token if they beat boss. Hard-mode wasn’t even required to get the token, just kill the boss. But people still usually tried hard-mode for the extra loot. People rejoiced. Of course, they then “fixed the glitch” and stopped the tokens from dropping without beating hard-mode. Sorry no more paycheck for you.
People don’t seem really happy about the first two systems they implemented for radiance. Their goal is clearly to force people to do old content before doing new content. Their goal is to extend the life of the game. But people often feel that they simply can’t do instances like Dark Delving, which means they will never see the new content, and thus the game is shorter for them.
In comes the new third system of radiance: Medallions. Apparently, all the +10 radiance armor is going to be obtained with the same kind of token. That means you can get your precious Dark Delving helmet by running the simplest and easiest of instances multiple times instead. Will this meet the developer’s goal of forcing you to run through their old content? No, but that content is buggy, annoying, and un-fun. Lettings us skip the parts of the game that suck has a better chance of extending the life of the game than forcing us to do it.