A typical looting session of the Watcher for my kin will look like this:
“OK we have a Platinum Coin of Spirit.”
“Is that shoulders or helm?”
“One sec… googling it”
“I think it can be bartered for either one can’t it?”
“No that’s the American servers. We have to wait until Mirkwood comes out in the UK for it to barter for either.”
“Spirit sounds more like it’s in your head than your shoulders. I think spirit is shoulders”
“Back. I just checked google and it’s helm.”
“So, if I need shoulders I could use my DKP on it now, and then get the shoulders for it later right?”
“Uhhhh…. need to check google. BRB”
Sometimes when it comes to exchanging tokens for things in games, its just a headache.
Why doesn’t it say on the token “+20 radiance helm token”? Why do we really need tokens for things at all? I would be perfectly satisfied if killing the watcher just made my stats go up. Instead, I have loot some randomly named token and try to hunt down the particular NPC who will exchange that token.
Ever since Mirkwood came out, the problem has been noticeably worse. After running a few Skirmishes, my inventory is packed with seemingly randomly named trinkets that have no indication in their description what they are good for. The new medallion system for radiance armor is an improvement over the old system, but its still a mess.
For example, I’ve found that I could trade in a coin which formally granted +10 radiance boots for 10 moria-medallions in the 21st, then take those 10 moria-medallions and exchange it for one Lothlorien-medallion near the auction hall in Lothlorien, then I could take that one Lothlorien token and exchange it for +15 radiance armor in Echad Andestel. If there’s a place to trade Lothlorien-medallions or Moria-medallions for Dol Guldor medallions, I have not seen it. Such a barter trader might actually exist, but damned if I know where to look.
The idea of tokens seemed to make sense at first. Everyone would hate if only class-specific items dropped because it limits the players in being free to distribute loot as they see fit. But the token system is a convoluted answer to a equipment focused advancement system. The problem isn’t that equipment is class specific, but that advancement is based on equipment to begin with.
In Star Wars galaxies all the armor worth wearing is crafted, yet tokens invade the crafting system. After running the an instance, you may loot a wing from a gackle bat. It sells to vendor for a couple credits and looks pretty worhtless. If you check google you’ll find out you can duct-tape it to a malfunctioning capacitor to create an item that improves your healing, which is worth millions. What the heck is that?
Even when a token is worth millions, it’s a pain to deal with. It’s as if I was rewarded for my efforts in an instance with an item which will remain a worthless waste of inventory space until I find out which npc will take it and complete a delivery quest to that npc.
If the developers want only my own character to benefit from killing some giant squid, that’s fine. If that’s the case, then just make my character get stronger after killing the squid the first time. Don’t give me a squid slime and force me to look up what the heck I’m supposed to do with it to get some item that will make me stronger.