A lot of blogs are talking about Star Trek Online’s successes and failures. Atari announced today that STO had over one million accounts activated. The blogs like MMORPG.com, gamerant, and even us at killtenrats have noticed. However, we’ve also noticed that we’ve heard this story before. We heard it from Age of Conan, we heard it from Warhammer, and recently we heard it from Aion.
Where World of Warcraft was able to drastically increase it’s numbers after launch, these new MMOs have been unable to duplicate the success. Droves of people tried Conan and were turned off by the lack of content. Many people tried Aion only to be turned away by it’s massive grind. I like to think that if any of these games had been of higher quality, everyone who tried it would be impressed enough to tell their friends about it. In a word, these games failed to “wow” people, no pun intended.
And lets remind ourselves, Cryptic may not be honest. Having “one million accounts” could refer to forum accounts, or include the multitude of people who pre-ordered the game from target for 99 cents and are currently playing a preorder’s free-download with no intention of ever spending any more money. Sounds a bit like Free Realms doesn’t it?
Even if Cryptic’s claims about initial success are accurate, there’s no doubt in my mind that the game was not ready to launch. Lack of content is Cyrptics “kryptonite”. Considering Cryptic says they tossed all the previous developer’s work in the trash and started development from scratch just two years ago, it’s impressive they have as good an MMO as they do. But still, the game doesn’t feel complete. This lack of quality will drive away any non-Star-Trek fan who sets up an account with Star Trek Online.
So can Star trek Online hold it’s numbers post launch? No, probably not.