I decided to fire up Wizard101 after being reinvigorated by WizardBlox and having a bit of downtime in other games. In Lord of the Rings Online, I am tired of the solo end game (Legendary Items), and I have for the most part stopped playing except for kinship events where I still have a blast with group play (even at just three). In Guild Wars, I am trying to work on getting the elite skills titles, and I just ran out of money with just 15 more Signet of Captures to buy. ArenaNet really needs to consider more ways to spend my skill points. Anyway, I logged on Wizard101 and saw my Storm wizard ready to roll… and hit a brick wall.
In hindsight, it is partly my fault. I took a break from Wizard101 right after beating most of Krokotopia. It seemed like a good spot to hang my hat. I still had a dungeon or so to do, but the Victorian canines were telling me to move on. I loaded in to the game on Friday, and I just stood there. I checked where I was. I checked my deck and items. And then, I checked my quests.
Of all the UI features in Wizard101, even the weighty auction house UI, I think the quest log is the absolute worst. The quest log is set up like a school notebook showing only 4 quests per page. It gives the title, a little picture of the next goal, and a tad more information. However, the quest log does not separate by zone or region. It gives no attempt to provide a difficulty measure, either in level or group size. Finally, the quests are all mixed up. Flipping through my quest log I had a few for Grizzleheim, one for Wizard City, a couple for Krokotopia, and two or three for my next stop Marleybone. It was very confusing to re-think my internal notes for each quest.
The Grizzleheim quests, I determined, were placeholders for the next zone I was to check out in Grizzleheim. I wanted to get through Marleybone first. They would stay. One Wizard City quest was for the death dungeon, and the other was a Krokotopia wrapup involving me being a librarian’s errand boy. The Marleybone quests were basically introductory quests to get me started in the new region. Finally, I had a crafting quest. It sounds intuitive and simple here, but this was after five minutes of flipping back and forth through the quest log at four quests per page trying to mentally reorder everything. After the tiresome work, I logged off without really playing.
Sunday, I logged back in knowing what was in my quest log. I decided to finish the librarian errand boy quest, which comfortably sent me back through a bit of Krokotopia. I had to complete a Krokosphinx dungeon. On my way, I saw a huge Grumish party, which made me smile. I beat the dungeon quickly, and finally felt that I was back in to the game. I logged off in Marleybone after trying unsuccessfully to auction hall snipe for scrap iron. Next time I log in, I hope that I will be able to quickly realign myself. I am really looking forward to some Victorian tomfoolery.
than the appearance of humility