The Daily Illuminator notes a Multiplayer Game Design class where
… Students leveled up, with an “A” being Level 12 at the end of the semester.
From the syllabus:
Class time will be divided between fighting monsters (Quizzes, Exams etc.), completing quests (Presentations of Games, Research etc.) and crafting (Personal Game Premises, Game Analysis Papers, Video Game Concept Document etc.).
Reportedly, class attendance and scores were up significantly. …