During the week off, I took my Cleric out back and had him shot, to be replaced with a Ranger. I spent some time getting him back up to level 2 so he would be ready to go. Even still, I had a lot of things to learn. For example, how to use a quiver. It’s not obvious. It kind of works like a bag. You equip it and then you open it and put your arrows in it. However, not all quivers are alike. The two varieties I could find for sale at a vendor are called “narrow” and “wide”. They both can hold 1,200 arrows (that’s a big quiver!). The “wide” quiver can hold 6 types of arrows, with a maximum of 200 each type. The narrow can hold 3 types of arrows, with a maximum of 400 each. Since I only had 2 types of arrows I opted for the “narrow” quiver so I could hold 400 of the arrows I’m using right now.
The Ranger class is reminding me a little bit of the combat in Mount & Blade (don’t laugh!). Really it is a whole new way to fight from previous MMOs I have played. You actually have to aim at your target when you attack. You don’t select the target and press auto-attack and stand there. I’m always moving around to find a good shot, sometimes even tumbling away from my target. I’m finding it a lot more interactive and therefore engrossing. My bow and arrows can even hit for a pretty high amount now and then.
Last night when I logged in we had a nice large crowd again and we started organizing into groups of 5 or 6. I ended up with a few of the people from my group last week and some other folks I had not yet adventured with. We had a few experienced folks along and this made the night all that much more enjoyable. They never failed to spend a little time explaining things to the beginners. When mistakes were made (and trust me we made some stupid mistakes – getting us killed even), they didn’t jump all over us or leave the group. It was great.
We spent our time in the “wilderness” just outside of Korthos. This is a sort of explorable area, different from the dungeons we have encountered up until now. There are kill quests and several dungeons in the wilderness, along with 3 rare spawns of tough bad guys. Upon entering, we were told on the screen that we had one player too high of a level for us to advance any of the kill quests. Turned out we had a level 4 with the rest of us at level 2. Sadly, the level 4 had to leave the group and so we picked up another level 2. We explored a lot, killing one of the rare spawns and finding the 12 important areas we had as one of our objectives handed to us when we entered the wilderness. We even had some fun with a water breathing spell and also being able to use our feather fall cloaks.
[Spoiler Alert] We ran through a few of the dungeons in the area, finally ending the night at “Misery’s Peak”. This last dungeon was a real treat for me. It was not anything complicated or bizarre but it did have one thing I was looking forward to seeing; a dragon. During the dungeon we met up with some of the NPCs we dealt with in the recent past. The NPC group went one way and ours the other way. At a few points we would see them through a sheet of ice or across a crevasse. At one point we could look down through the sheet of ice we were walking on and saw the dragon rumbling on below us. I was really blown away. Eventually we pulled some switches and open some doors and found ourselves in a battle not against the dragon, but with him. All and all it was a lot of fun and I really cannot wait until next week.