A commenter at the PC blog every PC gamer should follow Rock, Paper, Shotgun with the moniker ExRTW gave a long, insightful comment on the news story about all the layoffs for All Points Bulletin (“APB”) developer Real Time Worlds. In my opinion, the saddest part is, rather than being a revelation, it really just seems to confirm everything we knew or should have known about the game. The game definitely had highlights, but the community pretty much seemed to be unified on the main problems of the game: vaporous design and silly business plan. As ExRTW notes, they were pretty big problems for a released game.
The biggest issue, for me, was the business model. It confused me even though I could rationalize that $50 for 50 hours of gameplay (not counting art time) was a pretty good deal for a fun game. I would guess most potential consumers who gave APB a free pass with some of the gameplay could not do so when they also saw “subscription.”
I’ll be honest. I still have hopes for APB. There is some great potential, but I imposed the 6-month wait (or Steam sale) rule on myself for the game before launch. Hopefully there is some energy and funding to change the big problems before the game goes belly up. Good luck to all ex-employees of Real Time Worlds, and good luck to those staying the course in the emptier halls. I hope all you guys can land on your feet quickly.
there will be blood