A lot of people that watched the leaked videocam of a Guild Wars 2 demo (beware: poor quality and obviously a dev in godmode), saw at the very end of the video… dun dun dunhhh… a kill ten rats quest… specifically an asura needs harpy glands to make some perfume. Go kill enough harpies to get the harpy glands.
At first, I was kind of bummed just because some naysayers put down the event quite harshly. But, I thought about the differences. Crucial differences.
First, it’s not a quest for you. It’s an event for anybody that wants to help. Honestly, though, that isn’t a very strong selling point. Kill ten rats together is still… you know. In hindsight, it really had to be expected. They have over a thousand events, if not more. In a game based largely on combat, I think it would be nearly impossible to make each event based on something other than kill count or item collection. It is very unlikely that Guild Wars 2 can defy each and every convention in the MMO genre. This one just hit close to home.
Anyway, the reason to write this post is the second difference. When a player completes the quest for the asura by bringing back a handful of harpy jigglies, the world changes. Perhaps the asura starts selling perfume to players for a short time. Perhaps the asura tells each buying player that it was thanks to Legolocharr that he can sell perfume. That’s the potential I hope ArenaNet taps to make their kill ten rats events a bit more special than what we are used to.