The November issue of the UK PC Gamer came with a handful of pages on Guild Wars 2. One of the posters at Guru went above and beyond in tracking down a copy of the newly released magazine to disseminate any exclusive info to the masses. Big thanks to Lyssa for taking that time, and then taking the time to do a “live”-posting of info as he read. I would expect a couple official dungeon articles from ArenaNet in October, but in the meantime, let’s look at this new information.
Dungeons are instanced content nodes in Guild Wars 2 that tie heavily in to a player’s personal story and then branch out into repeatable content. It seems that to attune to the dungeon, the player has to get to that point in their personal story. The dungeon’s first phase overlaps with the personal story, and the player is joined by a NPC’s (and any supporting players) to finish this phase. Once the personal story phase is completed, the dungeon opens up into an explorable mode with follow-up adventures that are designed to be repeatable. It is unclear now, but I would expect the explorable areas to mostly be group oriented and not part of the personal story.
One example that Lyssa writes about from the UK PC Gamer is the Sorrow’s Embrace dungeon. The personal story phase has the player discovering that dredge leaders are selling their comrades in to slavery, and the goal seems to be fighting off the slavers. Afterwards, the explorable mode will open up with the repeatable content where a goal might be trying to overthrow the corrupt dredge leaders. Another example is the mid-level Ascalon catacombs where players will fight the Foefire created ghosts including bosses that used to be Guild Wars Prophecies skill trainers and possibly King Adelbern as the dungeon boss.
Guild Wars 2 dungeons seem to be one of the design concepts that actually crossed over from Guild Wars, but they just call it a different name now. For the most part, they are basically Guild Wars missions (in the Factions / Nightfall vein) with the explorable areas unlocked afterwards. Granted they are a bit more distilled to provide more specific purpose than the broad swath of content that the old explorable areas provided.
Finally, the rewards that the dungeons provide will be statistically equal to rewards gained from other activities. Players will be choosing rewards based on appearance rather than the tier of power. The rewards will also be given through a barter system, where each player will receive barter tokens rather than rolling for that one rare weapon with a 0.1% drop chance.
Like I said, I expect ArenaNet to chime in with official posts later in October, likely after the December issue of the US PC Gamer hits the streets mid-October with ‘exclusive dungeon info.’ Hopefully we also get a 5th profession reveal soon. A lot of people believe it will be the assassin profession, which will be exciting to see.
smash, grab! pinch, nab!