While I am on this kick of complaining about randomness, it is rather frustrating to be in situations where the computer can just decide that you lose. If you are playing Elements or Magic, it can give you no mana sources or only mana sources; you cannot really play, just sit there and watch perverse randomization happen. If you are in a dungeon instance with variation in the number or placement of enemies, you cannot do anything when two elite trolls spawn on either side of your healer and both crit him/her, queuing up the wipe before their spawning animations have stopped. You have all had things spawn literally on top of you the instant you hit the “make me vulnerable so that I can recover quickly” button.
And, given enough trials, you will see that happen several times a night. The degree of frustration is largely a factor of how big the stakes are when the computer sends you to jail without passing Go or collecting $200.
What is really chafing lately is that the anthropomorphizing isn’t true. The computer does not want to win. It does not care if you lose. That is a category error; a computer is not the kind of thing that wants or cares. It is still metaphorical speaking to say “the computer can just decide that you lose.” The computer can be programmed to perform certain behaviors or maximize certain outcomes, but unless the AI revolution happened while I was on break, it is physically incapable of giving a fig what the outcome is. You are not being randomly and perversely struck down for any purpose, or so that anyone else can win. It just happens.
Kind of like in meatspace. And, given enough trials, you will see it happen to every living being.