I feel I have finally transcended past obvious noob in Vindictus to now being just a slow poke. The tutorial battles are in the Perilous Ruins, but some can be quite challenging. After that the Hoarfrost Hollow opens up. It is a zone filled with goblins of some intelligence, and it is ruled by a gigantic polar bear, the White Tyrant. I’ve experienced a few changes in leaving the early area. For the most part though, the quick, fun format is holding course.
The most obvious change is that entering Battles (the instanced missions) in anything past Perilous Ruins will cost the player tokens. Silver tokens are the baseline. Every player gets a weekly allotment of 150 silver tokens divided in to three parts, but the max that can be carried is 50. Each Battle costs at the beginning 2 silver tokens, but the more Battles done each day the higher the price per Battle. That’s how the content remains free, but limited. Honestly, I think the system is beautiful.
There are two premium tokens, platinum and the newly added crimson. One of either of these tokens will always pay for a Battle because unlike silver token usage, the price never goes up. The main difference is that platinum tokens give a slight in-battle buff and the crimson tokens are tradable. There are a few in-game ways to gain these tokens, but players spending a lot of time with Vindictus will likely head to the cash shop to pick up a few more. The cost is approximately $0.30 for a platinum token and $0.25 for a crimson token, with discounts in bulk.
Yes, astute reader, Vindictus has a way to basically purchase in-game gold by buying crimson tokens and then selling them on the market. This is very similar to the much hailed PLEX system found in EVE Online. I’ve always been a fan of these type systems because it’s officially letting hardcore players provide a service to casual players with real money to spend.
The other smaller change is that fishing opened up. Fishing is… weird and kind of cool. Basically, players buy fishing tickets from a merchant in order to enter a fishing instance. It should be noted that unlike Guild Wars, where once an instance was started no one could join, the fishing instance in Vindictus shows that they have the technology for joinable instancing. Anyway, the fishing instance is a boat out on the sea where players use crossbow harpoons to shoot at passing schools of fish. It’s very much a time waster because it’s a couple minutes wait for every school of fish, followed by furious harpooning, and finally followed by a long downtime shooting at floating crates and other players.
I guess fishing can be relaxing and social in a way. On one boat we were having crate ‘pooning contests during the significant downtime. But, I would have much rather been slicing some gnoll face or gobbo butt up.
For a casual MMO player, Vindictus remains my go to MMO for short bouts of play. It has officially supplanted Dungeons and Dragons Online, which has much more depth but also requires much more dedication. The cash shop has very few non-hardcore purchases. There are a few inner armors, which are basically lucky underwear, but the majority of the purchases are aimed at very dedicated players needing tokens and consumables. I’ve easily spent 20 hours in the game without having paid a single dime. Amazingly, I am not sure when I will.
baby get a blister on your thumb