Yesterday, GuildFans posted the results of their first contest. The contest was a “Design A Skill” contest for Guild Wars 2, where Guild Wars 2 designers Isaiah ‘Izzy’ Cartwright and Jon Peters would be the judges. Cartwright and Peters gave some excellent commentary on why they chose the winning skills. Peters also shed some light on the criteria he used in sifting through all the skill entries, such as simplicity, versatility, and whether it feels like a Guild Wars 2 skill.
I always enjoy hearing from game developers from a design standpoint. The “why” of design decisions can really help players understand the game they are playing. Sadly, I could not get my Spiteful Spirit re-make in as an entry in time, but the winning skills choices are great. I think my favorite is Plasma Shackles, but they are all pretty good.
There is no word on whether any of these will absolutely make it in to the game, but ArenaNet seems to enjoy using fan-driven suggestions to help build the game.