The most interesting part, in my mind, of the Guild Wars 2 human week was not what was told. That is not to say I wasn’t incredibly impressed with the setup and delivery. It’s just that if I were to choose a human as my main character, I might want to look at what they aren’t saying… Where the focus wasn’t.
For good reason, Guild Wars 2 is narrowing the scope of the world back to the continent of Tyria where the first Guild Wars, Prophecies, took place. There are five playable races, of which all but two are believed to be native to the Tyrian continent. The charr and the sylvari are definitely native. Asura came from beneath the Tyrian continent, and have never spoken of being in other places in the world. Finally, the norn’s origins are unknown, but their are theories they might be half-human anyway (given that they… might be the same species in the most copulatory sense). This leaves the most decidedly non-native humans.
We know for certain that humans are not native to the continent of Tyria. They aren’t even native to the world. The human gods brought them to Tyria, and under the gods’ guidance, humans flourished. They came from the far south; south of Cantha. Humans first arrived in Cantha almost two-thousand years before the Guild Wars game began, and so began the golden age of the blessed race. They settled in Elona and Tyria about six hundred years after colonizing Cantha. Then it was actually a group of humans from Elona, not Ascalon (or Orr), that sets up what is now in Guild Wars 2, the last human nation of Tyria, Kryta.
That’s not even the most interesting part, in my mind. I think the biggest clues to the origins of the human race lies in the Factions campaign. Ever wonder why the Kurzicks had such a different ultra-religious, Germanic-based culture that stood out like a sore thumb in the Asian-inspired Cantha? It’s not a well-known fact that the tribes to become the Canthans were the first to settle that continent, and the Luxons and Kurzicks came to Cantha after. So Cantha is actually made of three widely disparate cultures. These cultures existed somewhere before the emigrants made it to Cantha. Are there whole continents ruled by Kurzicks somewhere in the world of Tyria, or perhaps somewhere out in the Mists there is a whole world of Kurzicks?
So ArenaNet brought the focus back to Tyria and re-balanced the power between the playable races, but what about elsewhere in the world? Sylvari and charr seem to have minimal influence outside the continent of Tyria. There is no mention of any other significant norn or asura colonies outside the Shiverpeaks or the Tarnished Coast, respectively. What is going to happen game-wise in Cantha, a human stronghold, or even the mummified Elona? The human story might continue, whereas I am not sure how ArenaNet is going to expand on the Tyrian-native races’ lore. Small things to consider at character creation time.
in a fried-out Kombi