8 thoughts on “Comic Variations on a Theme: After the Rescue Quest”

  1. And no trigger words in Dark Legacy’s version, so they’ve got that going for them. /eyeroll

    1. that seems a rather blanket statement; considering there’s 270something comics covering a large amount of WoW’s history, I’d be surprised if they’re “always unfunny”

  2. This reminds me of Yahtzee takedown of ctrl-alt-del ( http://www.conceptart.org/forums/showthread.php?t=128581 , the ctrlaltdel link in the article doesn’t work anymore – new one is http://www.cad-comic.com/cad/20070718 )

    You basically have two comic on the same subject. One shows respect to it’s readers and tells the whole story in 3 panels. The other feels the need to hold the reader by the hand and string the joke out until all the joy and entertainment is wrung out.

    It’s kind of unfair to compare them though – penny arcade have been doing it for years, they’re professionals and it’s their job. Dark legacy clear not. That said I like the Dark legacy’s artwork and some of their strip are decent, though they could really learn that less is sometimes more.

  3. In WoW I’ve recently run across a couple of these “free the captives” type quests. In one, it was pretty much exactly like the comics, in fact, once I’d rescued my allotted amount of people the game prevented me from rescuing more (the cages were not capable of being opened by people not working the quest). On the other hand, last night in Thousand Needles, I was killing Twilight Jailers to free people, and even after I’d rescued the ones I needed, I was able to continue rescuing more. As such, and being on an RP server, when I continued to fight and complete more quests in the area, I was also allowed to free more people, even though they no longer counted for any quest.

Comments are closed.