Melmoth over at KIASA analogizes the open-grouping system in Rift with some comedic situations. For as far as I have gone in Rift, I tend to disagree. I have yet to feel that my “personal” game space has been invaded. Yet, there is a personal downside. Let’s call it the scatter of shame. Going off Melmoth’s last situation involving his wife and many partners, there is another moment where everybody is finished with Melmoth’s wife and the party is over. People still have to run by Melmoth, scamper down the hallway, and jet out of Melmoth’s house. Everybody tries to do it without looking at each other (or Melmoth). No one seems to want to bond or mention that they just partied together and there may be other similar events going on elsewhere.
It’s like a race to see who can exit the raid the fastest. I still think this is another symptom of the solitary events. Perhaps if events fed into one another in a more elegant way, people would forge bonds more similarly to a dungeon crawl than a pity group to share a slow-spawning quest mob. It actually occurs in invasions as well because after a rift is closed half the raid might go one way, another quarter might decide to head to the main hub, and the rest decide to all go bio. They might forget to leave so when I finally hit the next event destination half of the raid has wasted space. It’s just easier to leave the public raid right away and rejoin close to the event.
Trion Worlds next grouping mechanic will be a way to form a group, but I really hope they start taking note of ways to keep a group together post-event. Then again this all might just belong in the personal preference bin. I’m not sure. System flaw or subjective flack?