Last night, Chapter 2 of my guild’s epic Rift journey started in Gloamwood. Thankfully with my horse-plodding advancement pace, I had just hit the near-end of Gloamwood’s quest cycle by the start of the event. The guild event was a lot of fun, and we opened up Gloamwood’s “mega-event” The Purging of Gloamwood Pines. It seems that our glorious guild leader heard through the direct-source grape-vine that cleansing the zone of small events is one of the best ways to start a zone-wide event. The grape-vine hoped that my guild could “double-check” this functionality, and it appears to be working.
So far I have felt that the events I saw were not to full potential. There are nearby events that appear in the quest tracker when a player gets within some distance. These are the rifts themselves with their offshoots, footholds and invasion forces, which are all one-offs. Destroy the foothold, kill the invading force leader, or close the multi-stage rift, and the event is gone. Then there are zone-wide events, which many call invasions. Everybody in the zone is notified via flavor text and the quest tracker update. Those that I’ve seen so far are simply a mass spawn of rifts and invasion forces followed by a boss that appears after so many rifts and/or invasion forces are dealt with.
Last night, I saw how much more Rift’s dynamic event system could do. The Purging of Gloamwood Pines starts off not with a dozen rifts darkening the gloomy skies, but with two huge quest circles surrounding the central town in the Gloamwood zone. This confused the heck out of me because I saw the flavor text flash across my screen and my quest tracker update with a zone-wide event, but I didn’t see any rifts. Instead, everybody was supposed to amass at this central location and kill werewolves that were living in town. Death totems also sprang up around Gloamwood Pines in case anybody was unsure as to whether the town was a safe haven anymore.
The event chains to a werewolf boss in the middle of town, but I noticed that the event was not over after the boss was killed off quickly. The Hag (Gloamwood’s big bad) then decided she had enough of the players’ meddling, and asked the death dragon Regulos for power to trample Gloamwood. In response, Guardian forces came through the portal to help defend the town. The event then leads into an attack/defend scenario with five of the Hag’s Creations (mini-bosses and/or footholds?). At the end of the event, I received a purple rift token signifying the epic event and participation.
I really liked this event because it starts off gathering players in a central location, and then it expands in to a multi-front challenge requiring the town zerg to break up. It also felt more like a true event chain. Trion Worlds also used it as an opportunity to tell a bit more of the story of Gloamwood. I have a few more things to wrap up in Gloamwood before heading on, but I am very excited to head to the first contested zone.