Like I thought, Guild Wars 2 will bring with it a profession iconic of all the change that 250 years brings from the original Guild Wars. Meet the engineer, no not that one. More like this one. This profession might be one of the most complex yet taking the elementalist’s attunement mechanic to a whole new level. What is the engineer? Adaptability, preparation, and control.
The engineer has some of fewest options for weapons as it can only use pistols, rifles, and shields, and it cannot switch weapons on the fly. To deal with this limitation, the engineer has seven more “weapons” in the form of skills called kits. When kits are used they replace the weapon skills. Activate the flamethrower kit and get a plethora of incendiary skills that would make any pyro happy. Activate the grenade satchel and become a grenade-throwing maniac. The tool belt seems to also give the engineer more options because when paired with certain kits it will give engineers another skill usable above the skill bar.
Finally, the technology of the engineer replaces the Guild Wars ritualist’s unmoving spirits with turrets. Like the spirits, the engineer can only have one active of each at a time, but I doubt that like spirits only one of each turret can be active in a range. When the turret is dropped, that skill is replaced with a new “overcharge” skill for bigger interaction. This seems similar to how when a necromancer summons a minion the skills gets replaced as well. For now ArenaNet has said there will be 5 turrets, including a healing turret, an AoE-turret called the thumper turret, and a simple rift turret.
I wonder how differently the elementalist and engineer will play. The elementalist always has it’s four attunements available, so if more support is needed the elementalist can switch to water attunement. The engineer would need to have the kits equipped as skills before combat. If an engineer is set up for AoE domination and the team needs support, when in combat the engineer would be out of luck. The engineer seems more about battlefield control with turrets, mines, bombs, and grenades. Perhaps that’s the difference. The elementalist is better at reacting, and the engineer is better at forcing enemies to react, especially if the engineer has time to prepare. Either way, both professions seem to have the most options available at any time.
For a lot more info check out this Wartower.de inteview with some sly innuendos about the final the final profession at the end. We’re running out of marketing arrows with only one more profession to be revealed! It’s going to be exciting to see what happens after all the professions and races have been officially revealed.