I am extremely gracious for being invited to ArenaNet’s Community Open House. It was an amazing experience that I plan to share with everybody through a series of posts.* There will be one on our tour of the office, one on my demo play especially discussing underwater combat and dungeons (possibly split in to two), one on Guild Wars Winds of Change, and perhaps one on developer tidbits (although depending on length that might be included in the other posts).
There is a shocking truth though that I had to share. It’s actually not anything new, but I had to re-emphasize it. ArenaNet tries to share everything they can when it’s finished. They really are not keeping things under wraps for some nefarious reason. Now sure they want to release big items in a manner where it will have great effect, but from all appearances they want to share as soon as they can.
This truth was not more realized than when I saw the character animators working on simple asura animations. One dev was working on asura greatsword animations, and another was working on swimming animations. These are fairly base level animations that would be instantly missed. We haven’t had asura week yet, and when we do I am pretty sure that means that ArenaNet has got the race to a comfortable level of development.
If eager fans can keep this in mind, I think things like “release dates,” “progress,” and what not will be much easier to derive. It’s very hard to keep patient for such an amazing game, but I saw firsthand that the devs are really putting all their energy in to getting it finished. And most importantly, finishing it right. They have a strong vision, and they want it polished to a blinding gleam.
*I unfortunately am in the middle of closing on a house and moving half-way across the country. I will do my best to get these posts out sooner, rather than later.