Our dear friends at Kingdom of Loathing sent out the following open letter, or rather a message to inactive accounts. It was sufficiently amusing that I thought I would pass it along after the break. Hey, I had not heard about ascension changes. Besides, some of you still have not tried KoL, which is strange.
Okay, I’m not good at this kind of thing, but I feel like I have to give it a try. So, here goes:
I was hanging out the other night, listening to some old mp3s, and I was just overcome with memories of when we used to hang out all the time. Remember? You were an intrepid, fearless adventurer, and I was the free-to-play, fun-and-funny online role-playing game that won your heart. Do you still remember those good times? I can’t stop thinking about them.
I mean, I know things got kind of messed up at the end, and believe me, I’m sorry. If I could take any of that back, I totally would. And I know people grow and change, and you’re not the same person you were then, but hey — I’ve changed, too! I thought and thought about how to win you back. I figured I’d make you a mix CD, but I couldn’t decide what “our song” was. So I just concentrated on becoming a better game for you, and here’s what I came up with:
Remember how much fun you used to have with your clan? Alternately, remember how you never joined a clan because you didn’t see the point? Either way, clans now have clan dungeons, group zones where your whole clan can work together. Crawl through sewers to Hobopolis, a vast underground vagrant vacation vista! Slide into the slime tube, and stir-fry sassy slimes!
I know I wasn’t the prettiest game when we were together, so I had some work done. Almost every interface got an interface-lift. You can even manage most of your inventory via chat commands! I also came up with a way for you to automate some of the things you don’t love about the game, so you can spend more time with the parts you do love.
Not only that, but there are way more animated .gifs than there were before. Don’t worry; I haven’t lost that low-fi edginess you love, but I’m a lot easier to play with now.
You can also have a custom title now, just in case you didn’t feel like I appreciated what made you unique as an individual.
I should also say
Haiku Dungeon’s been revamped.
See what I did there?
Maybe you quit because you got sick of always adventuring above the water. I admit that seems unlikely, but I fixed that, too — there are a bunch of underwater zones with new food, equipment, mechanics, and challenges.
I really took a good, long look at myself and admitted some of my quests could use a change. So I’ve completely redone a bunch of them, and am working on revamping all of them. New mechanics, new art, and new ways to solve quests abound.
I even took on the sacred rite of ascension and made deep, fundamental changes, the first changes since ascension was implemented years ago. There’s new gear for you to find in the afterlife, new ways to preserve skills, and time-limited challenges to keep things spicy.
And that’s just the tip of the iceberg, trust me. I’m still the silly, clever, deceptively-complex game you fell in love with, only with about 95% more awesome.
So, I’m just sayin’, if you can find it in your heart to give me another chance, I won’t disappoint you.
If you don’t drop by, I promise I won’t bother you again. I just really felt like we deserved one more try.