[GW2] Aural Canvas

ArenaNet has posted another great article from one of the other roles fans hear less about than the glamorous Colin job. I absolutely love that they are releasing articles like this. The people at ArenaNet have such drive and passion, and even the IT guy in charge of the server room was intensely passionate about his role in the company. The sound guys below the noisy server room follow the studio’s energy, and some of their daily routine is shown in a video recently released by ArenaNet. Yet, pragmatically speaking I couldn’t help wondering if they were wasting time with horse clops and smashing glass. Surely, those sounds are out there?

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Not To Scale

Not To Scale is a little flash gem. It takes a simple game mechanic that you know (swap the tiles to assemble the picture) and adds a twist (the “squares” are different sizes, and the tiles stretch themselves to fit). I don’t know that I see anywhere further to take the idea, but it is a novel variation on a classic puzzle that utilizes the strengths of the computer, the way that Elements does for collectible card games with mechanics that change and duplicate cards in ways you could not with physical cards.

: Zubon

[Rift] To Make Us Feel Epic

Jaradcel writes up a guest post on Rift news. Enjoy! –Ravious

Rift has released its state of the union address on the game. Some additional info slipped out from a conference call to journalists, and the most intriguing information is below.

The two biggest highlights include Chronicles, a form of solo to small-group content focusing on the lore of the world, and the possibility of Alternate advancement experience sometime in the near future. A lot of what I’ll be talking about is theorycrafting based on available information (of which there really isn’t a lot of)

First off, Chronicles. These are listed as instances for players from one to three, and are meant to be finished relatively quickly. They will do things such as have players interact, fight alongside or work against famous in-game non-player characters. It will also allegedly flesh out the lore for players who prefer that, rather than loot or bashing heads in. Unfortunately, there is very little beyond the bullet point information to go on. Serrain at RiftJunkies reflects a lot of my concerns regarding this introduction, such as whether it’s for max-level characters only, how it will be implemented et al.

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