After the mega-cons, things have seemed slow from the Guild Wars 2 standpoint. There are a few interviews coming out of the smaller conventions, and a few blog posts showing off environmental concept art or the audio’s team trip to a never-used nuclear reactor have been posted. Perhaps the biggest drop in October was the grawl race’s lore posting. So, it’s been kind of slow on the news front.
I can’t help but feel that the ArenaNet team has shown the demo of their game, and now it’s time to get it done. The only mode of play that’s not been seen in action is World v. World (WvW), which I imagine to be similar in spirit to Dark Age of Camelot or Warhammer Online‘s RvR fronts. Things like WvW, other PvP maps, more dungeons, more events, and of course the elusive eighth profession have all been mentioned as being designed or refined in the Fall interviews.
Taking time to get all the demo bits out to the masses has not gone unnoticed. Currently Guild Wars 2 is the most anticipated game on mmorpg.com by nearly a whole point. That is a game without a release date being more anticipated than say Star Wars the Old Republic (SWTOR), which is going to release this year. I’d say the so-called “hype machine” has done it’s job.
ArenaNet has shown so much I can’t help but wonder what other mind-blowing arrows they have left. Lead Eric Flannum says that the eighth profession reveal is on track for some time this year, which makes sense since beta is also still on track for this year. I would imagine that holding a leak like the last profession through beta would be pretty darn hard. It would also be pretty cool to see WvW in play, but I am not sure how they would hold it since no big conventions really remain this year. ArenaNet also seems consistently against putting resources in to do a E3 for Everyone-style demo.
I think it is a smart move to slow down the marketing front to the year’s end. Holidays are coming. BioWare’s MMO is coming. I think that Guild Wars 2 could steal some of SWTOR’s thunder, but with North American pre-orders for that MMO nearing a million, it’s going to be hard fought sound stealing. Better in my uneducated opinion to just let the woolly mammoth of MMOs pass. Mostly though, I would guess that now is the time to cease disruption and get people in to a steady rhythm of Guild Wars 2 production.
EDIT: As if in a mirror world, Syp concurrently writes his same thoughts on the subject.