Ever check out Gamebreaker.TV? It’s a really nice site, and I particularly enjoy the enthusiasm of the crew there, and our good friend Rubi of Massively joins in the fray there to make sure their MMO thoughts are refereed. Anyway, whenever microtransactions in MMOs comes up over there, so does the $1000 mount. I have to agree, the experiment of having one would be awesome. Yet they always add the caveat of “not game breaking.”
Well, hey, RockPaperShotgun tells us that a company decided to make a 1000 euro item. The 10th drone, normally available in game after what appears to be a long grind of getting drones 1-9 was made available for one-thousand quackers (like smackers, but European) for only four days. Then 2,000,000 euros fell in to the company’s lap, meaning for those already under the influence of Thanksgiving wine, they sold 2,000 of the drones.
(1) Make a middling MMO-type game.
(2) Put really high-end, long-haul items in game available through normal play.
(3) Sell really high-end items for a ridiculous amount of money for a short time (formerly ????)
I am sure the rage in their forums is still red-hot, but money talks. So what about Gamebreaker’s vision of a $1,000 appearance item? What about selling a full tier’s worth of raid gear? How about a $100 dye? People want reverse collector’s editions and the ability to buy time for money. I expect a $1,000 Team Fortress 2 “Grinch” hat for the holidays, Gabe.