I made a run at that Dungeon Defenders endgame. I have run Survival before, but here we go, real attempt to see how far I can go. It was physically painful. I was on the same map for hours. I’m told that a better geared player could get through wave 25 in less than 7 hours; I must have been in the 5 or 6 range when I ended at Wave 19. I was fatigued and starting to have problems seeing things, although you don’t need to see too well to when you’re on the same map for hours. I went with a small map, Alchemical Laboratory, and I don’t know if a larger one would feel more varied or just have more running around/waiting. I did get that decent ranged DPS weapon (48k DPS before P Shot, may upgrade armor to boost that) I wanted and a bunch of improved armor, so I can try more things now.
The latest patch that improved the loot ramp (better stuff earlier) came some hours after I tried my Survival run, so it might even be worthwhile to try a bit again. With vastly improved damage, it could go much more quickly. But there is definitely a problem with incentivizing players to play on the same map for hours. It’s not even setting up a camp and farming; this is the actual game, being played as intended and designed with progression. I will definitely need to be in the right mood for that kind of thing, and I’ll need voice chat or something to distract me.