One thing I am aware of but that has yet to fully become a part of me is that Guild Wars is not a game for “your build.” There is a baked-in expectation that you will vary your build to the circumstances, rather than seeing just how well build X works. My usual Ranger loadout has been based around the combo poison-bleed-Epidemic, so when half the enemies in a mission are fleshlessly immune to poison and bleeding, 3/8 of my skills are useless. I don’t see the game seeing this as a problem, because you can leave and come back with other skills or even another secondary profession. Different builds will play dramatically differently, but you cannot switch on the fly, so it is kind of like my old dream system of giving you many alt options painlessly without repeated level-grinding. But I need to get into the mindset that this is Schroedinger’s character, who is at one moment this, one moment that, and at all times all of them.
Looking for some recommendations on a Ranger build, I learned that Guild Wars players will design builds to farm exactly two spawns. This is a new degree of specialization beyond my habits.
Two other things I am learning about Guild Wars recommendations? They take into account that the game is about to turn 7. They expect that you have all the skills and probably all the elite skills. Commenters have helpfully been providing suggestions for my newb experience, but Guild Wars builds are based around elite skills, and I don’t even recognize the zone names where you can get those skills. Similarly, because of all the above points, the game seems to be balanced around the assumption that you know what you are about to fight (and will bring the appropriate skills/party). I refer to games/levels/etc. as being “fair” if you could reasonably beat them without knowledge from previous playthroughs. Some builds must have a larger margin of error for that, but Guild Wars does not share that principle, as with the missions in which 3/8 of your skills are useless for the boss fight. So these are some knowledge barriers to adapt to unless I am just exploring GW as a single player game.