Measuring interest

I’m gonna do my best to put some time aside and start posting again. The magic 8 ball points to… The Secret World being the next game I’ll spend time in.

How’s your interest in TSW? It’s not a massively popular one ’round these parts, to be sure, but you never know who’s lurking and how strongly it might be beeping on people’s radars.

18 thoughts on “Measuring interest”

  1. I’ve been enjoying it. I played the FB game, and I’ve been trying to keep up with the ARG, although I think I fell behind on this last one. I didn’t have any expectations going into it, and TSW has met everyone of those ;-)

  2. I’ll be playing TSW when it comes out just for something a bit different. Have no real expectations going into it other than to try something different.

  3. My interest is quite high, as I’m really intrigued by the design and setting of the game, but due to Funcoms track record, I’ll not jump in immediately at release. I’ll keep a close eye on it though, and hopefully jump in 1 or 2 months later.

  4. I’m actually looking forward to it. I know all the hype is with GW2 now, but after playing them back-to-back over the past few weeks, my wife and I both came away enjoying the TWS experience better, even despite it’s more unfinished state.

    It’s something a bit different… I dig the setting and atmosphere and even some of the mechanics, like the skill system and approach to quests.

    The MMO space has been letting me down lately, so TSW has me with strong but measured interest atm… it’s good to have at least one bright spot in the genre :)

    I hope it does well.

  5. I have pre-purchased the TSW beta and have played the first couple of betas. It is not as polished as GW2 but it does offer a different slant on your typical themepark MMO.

  6. i have no idea what TSW is like, maybe you could do a brief introduction?

  7. Pre-ordered it and it’s going to be my next MMO as well. Actually looking forward to it. I wasn’t too impressed with the first Beta Weekend event but I’m slowly warming up to it.

    The world is pretty unique for a MMO and the level of character customization just has me salivating.

  8. Never planned on buying it. Wasn’t even going to try the beta until Mrs Bhagpuss said she wanted to take a look at it. We were both very impressed at what we saw and pre-ordered it immediately.

    Expecting it to take up most of our gaming time over the summer, probably only to be displaced by the eventual arrival of GW2. My feeling is that the overlap between TSW’s potential audience and GW2’s isn’t that great, though. People sufficiently interested in both to start playing TSW and then abandon it for GW2 may well be the exception.

  9. Interested? Definitely. It’s a refreshing change of scenery and mood.

    Commitment? None. Trailers, area previews, and concept art held my attention, but as soon as I saw the combat, I lost interest. I’ll still be keeping an eye on the game to see what happens, but unless there’s a major overhaul and polish to the combat, I won’t be entering the secret world.

    Combat is what makes up 90% of your time in this game, so it had better feel engaging, smooth and balanced. Maybe it will get better at launch, but combat looks far from smooth at the moment. And… ever since AoC, my faith in Funcom to make engaging, fair combat has been weakened.

    Here’s to Funcom. I really hope they pull through with this, make a redeeming comeback, and show up with a high-quality game at launch. Most of all, I hope they don’t ship until it’s ready.

  10. I was interested but didn’t plan to buy the game, then… well, there’s an NDA on the closed beta still I gather, so I couldn’t comment on whether I’d been involved in that… but I CAN say that I’ve recently preordered the game.

    Several people have asked for more info, so… infodump!

    The Secret World is a modern horror/fantasy MMO, set in our world, more or less. There are no classes and no levels; progression comes from abilities which you obtain and can swap around, and gear with skill requirements on it.

    The atmosphere is great, and the ability system is a lot more complicated than it initially appears, which allows a surprising amount of customization. This really doesn’t become evident until you get to the outer wheel (i.e. advanced) skills and start seeking synergies between your abilities, e.g. using a sword and blood magic to afflict your foes with a lot of damage over time. It’s also fairly simple to change your build as you go, so e.g. if one boss keeps kicking your butt, you can swap all your skills around and try very different tactics. You can very literally be a tank one minute and go straight dps the next, although this does require you to carry gear around if you want to optimize each build. You can also in theory carry one of each weapon, although most players focus on one or two until they have a strong build.

    Basically, you can have 7 active abilities at any time, and 7 passive abilities. You can wield two weapons at once, as well. Active abilities require a specific weapon, so if you want to e.g. use an elemental magic ability, you have to wield an elemental focus. Passive abilities though do not require that you wield the weapon of that type, meaning you can mix and match passive abilities from all weapon types to make the perfect build. Things can get really really complicated there, allowing for a great deal of flexibility but at the cost of a lot of potential confusion.

    You buy abilities with experience, and do not need to visit a trainer. All abilities scale to your skills and gear. You never need to upgrade abilities, so e.g. there isn’t “Fireball 1” and “Fireball 2”; instead there might be a fireball that does a certain amount of damage, and another that does less damage in general but deals more damage when a foe has been knocked down, and so on. Every choice between abilities is a meaningful choice; there aren’t any obvious upgrades but instead everything is a horizontal shift. Yes, this can be complex.

    That brings me to another good selling point, from my point of view: the game is HARD. The puzzles can be pretty fiendish, and the monsters become considerably more challenging as you head into later zones, requiring careful attention be paid to one’s build and gear. A lot of players hit walls when they enter later game areas, because they find that their build and tactics aren’t working on newer, harder foes. The good news is that there’s nothing permanent about your character building choices; you can change anything at any time. Well, once you spend experience to gain abilities, you can’t get that experience back… but it’s easy enough to get more experience. The beginning skills for all weapons are quite inexpensive, too, so it’s easy to mess around and experiment a bit.

    The game doesn’t really do a good job walking you through all the complicated systems – e.g. literally, anyone can craft anything at all. There is no crafting skill per se; you just need to collect the right materials and get the right kit… and then of course you (the player) need to know how to arrange the materials to make the item you want. There’s thus no “skilling up” process in crafting, which means you only EVER make items you want. There’s no period of making tier one items to learn the skill to make tier two items, and so on, such that you have to grind craft skill until you can make the one item you actually need.

    There are enough changes here that it doesn’t really play like an average MMO. TSW is strongly story-based, and is a bit like SWTOR in that regard. Cutscenes are voiced, but your char never speaks. Combat is quite fluid, and requires that you move around a bit; you can use all your abilities while moving.


  11. I am interested. I think a well-rounded post on what is TSW would go far in the ‘sphere since I haven’t seen much. Foolsage did a decent quick /infodump, but I would definitely like to know more. :)

  12. Another upvote for tSW here. Heck, the S/O and I just upgraded both our machines to SSDs and more RAM just so the client doesn’t bog down horribly.

  13. My interest is peaked, but it comes down to cost (is it f2p?) and how much time I really am going to spend in the game once GW2 launches and I start school.

  14. It’s a typical subscription game (not F2P) and since we don’t know when GW2 will launch, we can’t answer the second question. But TSW is launching on July 3 of this year.

    Anyone interested can try the game for themselves with the upcoming Beta Weekend Event June 15th. Keys can be had from:

  15. Hmmm, this site doesn’t seem to like comments with external links for some reason. It’s eaten 2 previous posts of mine so let me try again.

    It’s a regular subscription game (not F2P) and since we don’t know when GW2 will launch, we can’t answer the second question. We do know TSW is launching in a few weeks though, July 3rd.

    Anyone interested in trying it out for themselves can easily get a key for the upcoming beta weekend event on the 15th. You can get them from Ten Ton Hammer, Alienware Arena, and even the Nvidia Geforce site. I’d give you links but like I said, this site doesn’t seem to like them.

  16. I am definitely going to play TSW. It is currently my first choice for MMO to play, with GW2 to complement that as a second MMO whenever it is released.

    I do not think or expect that they will have a pefectly polished launch, although I do think they will to better than their previous MMO launches.

    But there are are a lot of good things I think in the games, the atmosphere, many of the game mechanics and puzzle/investigation missions etc.

Comments are closed.