There’s a huge laundry list of tips over at Hunter’s Insight. I think it’s too much for a new player to digest, but it is a great list for players that have spent a good deal of time in beta already. There might be a few tricks that have been overlooked. I know for me auto-looting is going on as soon as possible at launch.
There’s one tip that is rightly at the beginning of the crafting section that I believe is critical to an MMO-efficient new player, such as the well-regarded readers of Kill Ten Rats. It reads to pick up tools as soon as possible, and here’s the critical part, because even if you’re not a crafter this is a good way to make money by putting them on the trading post.
I am not sure why every character does not get mail from ‘the crafting guild’ saying here’s a free tool to equip at the beginning of the game. Instead players-of-slight-knowledge notice resource nodes on their minimap. They go up to the resource node. Oh, it says if I press “F” I can collect it! WRONG, says the error message in curt, red response. Go back and buy tools. Instead of being so rudely awakened, dear reader, after you talk to the first scout in the real world (spyglass icon) go to the merchant and buy a complete set of tools.
Yes, gathering will be critical for crafting even later on. Might as well fill up the ol’ crafting tiller by right-clicking any basic material and instantly depositing it far away in the bank.
Yes, gathering gives players more experience points than an enemy kill. Might as well give the ol’ ticker a rest while hearing the peaceful clank of the pickaxe and progress before heading off towards the next scrum.
But wait, there’s more! Gathering will net players as much if not more gold per hour than any other activity. It’s just that unlike killing 3,000 steroidal centaurs and picking up their hooves, armaments, and other fancies to sell to the merchant, it’s not a constant activity.
In the Beta Weekend Event 3, copper ore was selling at 18 copper with buy orders at 15 copper. That means with one ore node a player received about half a silver! That’s not counting the chance for a socketable gem either.
The experience points coupled with the worth of running a few seconds out of the way for a few more seconds of gathering to get so much money is pretty big. In fact, it’s so big that I’m considering holding off on crafting just so I can feed the market all the lower-level crafting resources. And, I love crafting.
Also be sure to watch the market versus salvageable goods, which are obtained by killing things. This requires a bit more effort though than (a) gather, (b) right-click to sell, (c) profit. There will be some goods that drop as salvage goods meaning they are basically items meant to use a salvage kit on to refine them in to crafting goods, and weapons and armor are also salvageable.
For example, a bit of metal scrap is worth 6 copper, and might give 1-3 copper ore. Copper ore sells for 1 copper at the merchant, plus with the cost of salvaging the item (about 2 copper per use at its lowest). It’s better to just merchant the metal scrap… Unless, copper ore is worth three times more per ore than the bit of metal scrap on the market. Unlike gathering, there is a bit more less math gymnastics to balance requiring some market knowledge. Still, if that bit of metal scrap could be salvaged in to half a silver’s worth of… silver, it would be silly to just mulch the stuff right in to the merchant’s black hole hands. Salvage it and send it to the trading post as a default, and it is unlikely it will be at a loss.
With these small adjustments to the usual sell everything to the merchant because I am lazy, I know money problems will be much less an issue so I can buy shininess on the trading post or even gems. So go forth and gather!