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[GW2] High-Sodium Minipet Packs

I’ve dropped a bit of extra money on Guild Wars 2 for character slots and bank slots. I haven’t really needed any of that yet, but I also felt like ArenaNet earned more support from me. I was having a grand ol’ time. When gems were much cheaper on the exchange, or when I had some extra gems left over, I bought mini packs from the gem store. I wanted to collect a complete set, which was one of my accomplished goals in Guild Wars 1. I set out to do so at the cost of having worse gear, worse crafting, etc. and only now do I finally understand the minipet collection game. In the spirit of a unique college friend, boy, do I feel salty. Continue reading [GW2] High-Sodium Minipet Packs

Useful Loading Screens

Most loading screens I see have tips these days, occasionally trivia. These are generally useful for your first few weeks, then you have seen them all or already know everything in them, then you start tuning them out or mocking them. Until then, they can be quite helpful in highlighting non-obvious things, like a game mechanic or a subtle menu option.

Customization could make these more useful. Add some variables to your canned responses, then tune them for the character or player. Torchlight 2 has a great example: the “spend your level-up points” indicator is subtle, but when you zone, the top of the loading screen explicitly says how many points you have to spend. Team Fortress 2 has standard tips on its loading screens, but its death screens have friendly congratulations about how you did that life.

The game does or can track lots of things. Plug those into your loading screens. Continue reading Useful Loading Screens

[GW2] Weekend Resonance

These are my tales and thoughts from the weekend of playing Guild Wars 2. Everything from the achiever drive to possibly new content to momentum in the end game is on the butcher’s block.

100%

My immediate goal is to get 100% world completion on a single character. I am a zone or so over halfway. Not only do I eventually (years) want to get a legendary, but since my main character has the most momentum, this is a great time to get that achievement completed.

Last night on my level 80, I completed the charr starter zone Plains of Ashford. Never did it feel like a waste of time to check off some achievement that the achiever portion of my brain told me I had to, or it would itch. I was getting materials for future crafting, which would help alts rocket up to higher levels. I was completing my daily, which netted me a mystic coin and a repair canister. Every dozen kills would net me an item around my level. Each event was giving me a silver and some change. Sure, this was not going to net me as much gold as running Orr for the same amount of time, but I was not making some copper per hour pittance either. Continue reading [GW2] Weekend Resonance

Quote of the Day

At Bio Break:

A lament I’ve often heard over the past few years from MMO vets of the early generation of titles is that people don’t talk to each other in game any more.  They say that with a sorrowful tone, recounting days when MMOs had such slow, gradual gameplay that they were often a colorful overlay for a chat window.  People talked more back then.  They bonded more.  Communities meant more.  Now?  Now it’s just a bunch of helter-skelter madmen running amok with no interest in any social connections.

Pardon me, but that’s a load of horse apples.

When I talked to a stranger in the open world in a conventional MMO, that was breaking the ice. When I talk to a stranger in Guild Wars 2, we have already communicated plenty through interacting gameplay. Further verbal communication just reinforces our prior non-verbal communication. A subtle difference that changes things in drastic ways.

–Ravious