Jeromai comments on the lessening population concerned with Tequatl’s incursion on some south beach. Basically the Living World event focus is starting to blur. It’s to be expected since ArenaNet seems publicly aware that during the second week of something new player activity starts to diminish.
On the other hand, I am enjoying beating that rotten face every night around server reset. It all depends on community and personal focus. The people are there; it’s just a matter of finding them.
Sanctum of Rall community leaders came to a decision based on the leeching slots of many AFK’ers who stand around Sparkfly Fen without a hint of participation. We would head to an overflow. This is the first time I’ve seen overflow used like a tool rather than a reactive artifact of overpopulation. People were using it more like a “district” of Guild Wars 1 old.
Now, Guild Wars 2 doesn’t have a nice district interface to choose an overflow. The best it has at the moment is guesting to servers, which is another tactic I’ve heard used by other servers. A bit before Tequatl lands the commanders announce a low-pop server to join, and everybody heads there. The AFK’ers are none the wiser anyway. With Sanctum of Rall, it’s a little more difficult and a little easier in that we have to ferry every interested body across the party channels to get them in overflow because we keep taking people out of the main server map. Ultimately we end up with a map to ourselves. We use Raidcall (search: Tequatl) to coordinate this effort.
And we’ve definitely invited Tequatl to become farm material. Since I’ve started doing this, we haven’t lost once. One night our south turrets just crumbled, and we still won. Last night we had the bone wall go up once or twice, and we still won. For all the people complaining about “never going to beat Tequatl”, I find this statement to be a cry of self-pity.
For an event requiring massive community coordination, a player has to start coordinating from the start. After the initial Living World new content frenzy a player cannot simply rely on showing up. I feel with Tequatl this is a greater echo of the small community I saw built around the Aetherblade dungeon near the end of that bi-week.
As a small aside, I simply can’t believe that ArenaNet really thought that it would take weeks to down Tequatl. This is one instance where I really ask “do they know their own gamers?” Personally, while I find Tequatl’s mechanics a tad dry since I do not enjoy the stack tactic, I find it to be a great, difficult event for the open world. I can imagine a world boss where it takes weeks to get that coordination down, but Tequatl simply does not need that much coordination. It need 6 people of some intelligence on turrets, and the rest is pretty much obvious.
Anyway, if you still want to see a dead Tequatl, join us up in Raidcall. We’ll be having tea over dead Tequat’s anchor nightly.