After having a WvW Season One that was so bad I got two months’ worth of “this is really horrible design” posts out of it, the Living World Season One has also ended badly. It’s as if NC Soft is looking ahead to WildStar’s release and preparing people to switch MMOs.
A year and a half in, GW2 has two reputations: zergfest and buggy as hell.
I have needed to update Guild Wars 2 literally every single time I have played since the new content was released. The difficulty has ranged from trivial to impossible, the rewards from luxurious to absolutely nothing, and I really have no idea what to expect when next I log into Guild Wars 2. Commenters on Ravious’s post noted the toxicity of chat during the events, and I think it is strongly fueled by frustration with “No really, I did this exact same thing yesterday and it worked fine, so you must be doing it wrong.” Surprise! The rules changed since the last time you played, and it might be documented if you look in the right place on the forums. Map chat is effectively a series of urban legends about what the rules and scaling might be today. Today someone said that there is now a cap of 50 people dealing damage to an assault knight at one time. Is it true? If so, was it true yesterday, and will it still be true by the time you post your comment?
Some days, the new content has catered to a zergfest. Other days, it has tried to train players not to zerg. Good luck organizing 150 random people in your instance of Lion’s Arch to react to how the rules work today.
The design of the season-ending content could be brilliant. I really don’t know. The execution is so poor and bug-ridden that I don’t know whether it is well-designed or -balanced. It involves many moving parts that may or may not interact properly when you log in. It is a bad sign when you need to include a “just skip to the finish” portal.
Maybe you had a different experience. Maybe it worked a way you liked when you played through. Surprise! There was another update, so maybe you can replicate that experience, maybe not.
Update: is “bug” the right term for “not working as intended and needs to be re-balanced immediately”? Because the content works mechanically, usually. As in, actions happen and numbers fly up. But there have been many updates to change those numbers, to add new mechanics to get balance where it was intended to be, to fix actual bugs, to…