[RR] Advantage and Disadvantage Calculations

At Origins, I played in a couple of D&D 5th Edition playtest sessions, for a module and for the online tools. Two mechanics stuck out for me: the new system for preparing spells and advantage/disadvantage.

Advantage and disadvantage are simple to describe and powerful in their implications. If you have advantage, make the roll twice and take the higher number; if you have disadvantage, make the roll twice and take the lower number. Done.

3rd Edition had a similar intent with its “+/-2” default rule. If the DM was not sure what sort of bonus or penalty something imposed, just go with “2.” That is a 10% difference on a 20-sided die. How does “advantage” differ?

Quite a bit. Several people have run the numbers (I think “enumerate the 400 possibilities” is a better method than running a simulation). As noted, the effect of advantage is small at the extremes and huge in the middle. If you are nearly certain to succeed or fail, advantage is +1 or +2. If you have a 50/50 chance, it is +5. Out of 20, that is really, really big.

Players will also feel advantage and disadvantage very strongly because of the perceived gain/loss of the second die roll. If you roll two 18s, “eh,” you say, “advantage didn’t matter.” If you roll an 18 and a 2, that’s a success with advantage and a failure wit disadvantage, and you can see fate hanging in the balance of that mechanic. It’s a psychologically powerful factor.

: Zubon

“Gaming”

I was recently in Las Vegas for a library conference. “Gaming” means something rather different in Las Vegas than in our world. One of the evening events was about (tabletop) gaming. I wonder how many people were disappointed after arriving at an event labeled as a night of gaming at Caesar’s Palace.

: Zubon

…and whether that was intentional.

[GW2] Gates of Maguuma Story and Writing

Hitherby Spoilers

There are 3+ new story instances in Gates of Maguuma, the most recent update and the start of Season 2 for Guild Wars 2. They are repeatable in that players can always go back to that instance through the new story journal. They also tell the story of how you, the hero, and all the NPC notables travel west to Dry Top.

I need to start with Bhagpuss’s thoughts on the Gates of Maguuma’s story instances:

The plotting now seems to sit somewhere around journeyman comic-book level (that’s a good thing) with the dramatics hitting a solid soap-opera groove (so’s that). No pretensions to be anything more than hokum but at least now it’s competent, professional hokum.

I disagree, and then I agree. His statement infuriates me, but at the same time I think it’s good. One can never tell with a crazy cat. Continue reading [GW2] Gates of Maguuma Story and Writing

[RR] Atomic Robo RPG Review

Atomic Robo is a great comic, and it has become a great tabletop RPG, Atomic Robo RPG (“ARRPG”). While the book has been in digital form for a few months, the book is just coming off the dead-tree presses. Early reviews seem to point that not only is it a perfect embodiment of the Atomic Robo setting, but it also is one of the best versions of the FATE system.

Drawn to Rules

One of the highlights to owning this book is how much time was taking in using the Atomic Robo comic to explain RPG rules. I’ll let the book itself do the talking:

ARRPG rules sample

There are lots of ways to learn, and adding a slightly more visual style by using the source material was just a fantastic move. I’m a FATE veteran, and even I appreciated all the comics that crossed the line in to RPG mechanics. Continue reading [RR] Atomic Robo RPG Review

[GW2] Season 2 Beginnings

After what feels like a too-long break, Guild Wars 2 is back in the swing of things with Season 2 of their Living Story. Mrs. Ravious and I were excited, but in a calm, metered manner. It’s amazing how when the pressure of that 2-week window abated to become permanent content, we’ve decided to take consumption of the content at a more metered pace.

This is a good and healthy thing, in my opinion. It makes Guild Wars 2 feel more friendly in my library of never-ending content. I feel Jeromai is taking his time as well. I feel this is healthy for the continuing life of the game. Get people to drop by, the hardcore will always be around, and make something even more sustaintable.

Anyway. Continue reading [GW2] Season 2 Beginnings