Gone Home is an interactive story, not a game. I loathe visual novels but I enjoyed Gone Home a great deal. It is a small story, about which not much can be said without spoiling it, but the comments are open for spoiler-filled discussion.
Gone Home has a short play time, around two hours. There are no monsters nor puzzles nor combat, just exploration and discovering the story at your own pace. You arrive home from the airport to find the house deserted. Go inside and find out what happened.
Two things made the game for me. First, Sarah Grayson’s voice acting as Sam. She’s great, especially when [spoiler]. Second, I really enjoyed the contrast between what the game seems to be and what the story is. Negatives: the main story is not something you cannot find better in a book; the side stories are more sketched than written (also perhaps their strength); the locked doors that structure the narrative are an obvious artifice. But seriously, Sarah Grayson.
I got Gone Home on sale, and I might hesitate to recommend it even at the 75% off, $5 price point versus “worth playing if you get it in a Humble Bundle.” I found it worth the time.
Metacritic reviews are very polarized, with the negative anchored by folks who missed the “no puzzles or combat” thing and spent $20 for a 2-hour non-game.