‘All you, necromancers,’ Colin implied at yesterday’s PAX South Twitch stream, ‘can now be as mighty as Trahearne by using a greatsword.’
I would buy the expansion for that single feature, I decided.
Blogger compatriots respond. Dulfy in her usual form provides a breakdown of the information from the PAX South presentation. Bhagpuss writes his blog post based on the feelings and memories from the announcement. Jeromai put out a quick response post as well with lots of nice trailer stills. Even Syp and TAGN have stuff to say.
I agree with the HoT website that I feel the greatest addition is the “masteries”, which is right at the top of the scroll-down features. It’s a progression system. It’s the progression since HoT is keeping max level at 80. Masteries are also account based. Players complete content to earn mastery points, which they can apply towards various progress.
I loved the example of progressing through lore by learning about lore, which then leads to understanding more lore and clues that players with less mastery might not receive. Colin said at the end of the mastery the players might even get whole areas only accessible to these lore masters. The HoT site also says “rip the bark off a heavily armored Mordrem”, which is a dream to anybody that has had to power-kill a husk.
New to Class
There is a new profession, the Revenant, which we don’t know much about except it’s a heavy profession that uses legends of Guild Wars past. Channels them, actually.
To stem the tide of every player creating and playing one, there are also profession specializations. These grow the existing professions and allow them to wield new weapons. A Ranger becomes a Druid with a staff. A Necromancer gets a greatsword. Maybe we will finally add something to PvE!
Of course there will be new zones to explore in the Heart of the Maguuma. There will be a new sPvP format based around supply and killing the enemy guild lord. There is a new WvW borderlands map that emphasizes surrounding objectives to a main keep objective. And Guild Halls! And Guild Teams for sPvP!
The expansion sounds great. I can’t find anything to be skeptical about. It feels like they are bringing a complete expansion that expands every corner of their game.
I understand why during the PAX hype event why this was not discussed by ArenaNet, but my burning question is not “tell me about [feature]”. The question I want to know is:
What does this mean for the frequent Living World updates? Are we pausing everything “content” related? I know in two days we’re getting a balance patch, which is a little relief, I think.
Is Guild Wars 2 on new content hold until the expansion? I assume festivals will still be around to provide some temporary entertainment, but beyond that?
Anyway, I’m obviously sold on the expansion pack, Heart of Thorns. I just picked up another account… for $10, I just couldn’t pass it up. Things are looking pretty bright for Guild Wars 2.