Blizzard has responded well to the outcry of the previous developer decision to ban flying from the latest expansion. They’ve decided to give [back?] flying as part of the open world end game. Once unlocked on one character with collecting treasures, working on faction reputations, doing all the Draenor things, etc., all other characters get access without all the hoops.
I think one commentator in the official Blizzard post nails it, and gets downvoted heavily for the wisdom. The top comment says “this is reasonable”, and then the response from the one is that ‘if you’ve already done everything in Draenor, what reason is there for flying’.
I find the solution a fairly good compromise. Yet comment hits the implication that a big opportunity was missed for flying. Flying in Draenor is a band-aid solution. It’s like being given a post-content cheat code.
Cheat codes can be a lot of fun. Going around with impunity and glee taking down whatever silly challenge stands in the way. Sometimes cheat codes just smooth the way, like getting infinite ammo as opposed to sheer iddqd. However, smoothing or breaking the content, they are called cheat codes for a reason. They are not intended gameplay.
That’s how Blizzard’s solution feels to me. Flying in Draenor was not intended. They have not designed any flying content for Draenor. But, when a player has basically mastered all of Draenor’s flightless content then they can fly. Jump through all the intended gameplay hoops? Fine, you can cheat and do whatever.
I am honestly surprised that in Draenor’s conception, they didn’t design for this flying mastery and then go another 10 yards creating content requiring flying. Don’t just create a cheat code that apparently you really didn’t want to give. Put flying back in to the game design of things.