Nevermore was a friend’s most cherished Gen Con acquisition this year. It is entertaining enough, with a mix of elegant and unnecessary mechanics.
Nevermore is primarily a drafting game. There are five suits of cards, and you get five cards. Pick two, pass three; you have five again, pick three, pass two; finally, pick four, pass one. This gives you a mixture of control and unpredictability. You then compare cards with the other players. Four of the five cards work the same way: whoever has the most subtracts the second place number and does that much. So if you have four attack cards, and someone else has three, 4-3=1 and you deal 1 damage to someone. The fifth card suit, ravens, is an anti-card that cancels your other cards, but it becomes powerful if you can get most of your hand as ravens. First person to six victory points or last human standing wins.
As a drafting game, it works pretty well. Because all five of your cards are up for choose/pass each round, you might change strategies completely after your first pass. Play tends to resolve pretty quickly. Our player who plays draft Magic twice a week did rather well in his first game, so I am led to believe decisions are meaningful even if there is fair amount of weakly controlled randomization. Some players complained about sitting next to (or worse, between) skilled drafters.
It gets a bit unnecessarily complicated because there are special rules for a variety of special cases. The special rule for getting a hand of 5 ravens makes sense; I have yet to see it happens, but it just fits the game for that to be something special. Then there are special rules for the unlikely circumstances of 4+ damage (not attack cards, damage after comparing to 2nd place), 3+ healing starting at full health (same healing vs. cards), and 5+ radiance cards (cards this time, not after comparing). And then there are two pages of rules relating to raven cards.
One worthwhile piece of complexity is that players turn into ravens instead of dying. They stay in the game and keep playing, with some chance of becoming human again and getting back in the game. Raven players have slightly differing rules for play.
Gameplay is mostly quick, the rules are mostly short and simple. The special rules for a half-dozen unlikely things feel like unnecessary cruft, but it was fun to play.